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These two processes contain the components of the full-text search architecture. These components and their relationships are summarized in the following illustration. The components are described after the illustration.
The Character Class also holds a reference to a Skeletal Mesh, which will be the basis for what the player sees while playing the game. In the case of a first-person game, this is often just a pair of floating arms, though there may be a full body if you need that body to shadow the environment properly. For third-person games, the mesh will be the Skeletal Mesh that represents the character. 2b1af7f3a8